Project 1C: Barrel Bouncer (UI & Scoring)

Part 6: Game Over

Once again, you should be able to create your own UIs when given a mockup image. It has been provided again for you below.

Image showing sample game over screen

There are two ways a game can end:

You should define an OnGameOver event in the PlayerController whose subscribed actions take in a single parameter of the final score.

The method that you use to subscribe to the event in your scene switcher script should start a coroutine that accomplishes the following:

Bonus Task (Optional)

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